home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-27 | 71.1 KB | 1,465 lines |
-
- .ø·························································ø.
- : ________ ______ :
- : \_ / ______ ___________ | ________ :
- : / /\/ _ \/ _ \ \| \ ____/ :
- : / / \ ! \ ! \ /\__ \ :
- : / / \_ ¡ \ ¡ \ / ! \ :
- : \________________________/ ____________/Mb :
- : ______ :
- : :
- ·ø.........................................................ø·
-
- Presents 19/02/94
-
- FULL DOCS TO CAPTIVE II LIBERATION
-
-
- SUPPLIED BY :-) Pyth0n TYPED BY :-( ANIMAL
-
-
-
-
- YOU'RE WELCOME TO THE 29TH CENTURY!
-
- 29th Century Earth is a dying world, ravaged by increasingly common adverse
- weather conditions and commercially exploited under the control of huge state
- corporations. These corporations have been abusing the planet's resources and
- forcing it into ruinous decay. One such corporation is Bio-Corp, who won the
- Imperial contract two decades ago to supply their sister organisation
- Securi-Corp with the latest technological advances in law enforcement. By
- diverting the Emperor's attention towards Imperial affairs in the Wolf 359
- system, these corporations have risen unopposed to crush the spirit of the
- people of Earth...
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- +++ EXTREMELY TOP SECRET +++
- +++ SCARLET CLASS ACCESS ONLY +++
-
- To: J.Taverner
- Securi-Corp
-
- Date: March 18th 2898
-
- Re: Securi-Droid XVLI series
-
- Jason,
-
- Officer Gene Runciter (#26354) from the Delta Division has just uploaded a
- classified report to Internal Affairs which has been intercepted and passed on
- for my attention. Following is a copy of that report. I'm sure you will agree
- that it makes interesting reading. I assume you will be able to locate the
- source of the problem? After all, we don't want to have to scrap all the hard
- work and money that Bio-Corp have invested in the Securi-Droid series over the
- last fifteen years do we? This incident could seriously jeopardise our work
- contract with the Empire.
-
- I also trust that you can instruct Lucas to deal with his internal problems
- quickly and efficiently?
-
- I await your reply with interest.
-
- Max Polokov
- M.D of Law Enforcement, Securi-Corp (An ACRG Company, by Imperial Appointment)
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Securi-Corp DataFax Transmission #100867
-
- Sender: Runciter, Gene (Officer 26354)
- Division: Delta
- Subject: Councillor Dran, case #996601
-
- I was instructed by Sergeant Lucas to pick up Councillor Dran for routine
- questioning regarding possible funding violations related to the Fraud Act of
- 2893 at 14:00 on the afternoon of March 14th '98. I remember I had problems
- with my patrol vehicle's computer that day so I had to drive under manual
- control. On arrival, Councillor Dran insisted that he had done nothing wrong
- but he agreed to accompany me to the station if it helped to expose any
- possible fraud within the council.
-
- We arrived back at the station at 15:10. New Securi-Droid model XLVI, serial
- #8673b was assigned to interview room 35 to conduct the routine questioning,
- along with Officer Lubo Luft who would be observing. Councillor Dran was led
- in for questioning at 15:45. At 17:10 I noticed that the Securi-Droid had not
- yet concluded the interview. Upon entering the room I found the Councillor and
- Officer Luft lying dead on the floor, the Securi-Droid lying next to them. It
- had deactivated itself. I immediately went to report the incident to Sergeant
- Lucas, who disregarded standard procedure and had the bodies removed. A team
- of technicians arrived at 17:25 and took the Droid away. Standard Internal
- Investigation Procedures (8 through 16) were completely ignored by Sergeant
- Lucas and I was instructed to remove any record of Councillor Dran's presence
- from the station records. I was also instructed not to discuss this matter
- with anyone.
-
- I tried to find out why video monitoring hadn't taken place during the
- interview and was informed by Officer Hickman that the entire video system had
- been down due to the severity of the magnetic interference that afternoon. He
- also suggested that a number of patrol vehicle auto routing systems had been
- affected in the same way.
-
- The very next day on March 15th '98 Mark Leonard Jadva was accused of the
- murder of Councillor Dran and was imprisoned in the Alpha Detention Centre
- without trial. They found the body and the alleged murder weapon in his
- apartment that morning. Officer Luft's death was announced that evening as a
- victim of a brutal drug gang war in the Gamma Sector. No explanation was given
- for why she was in that area at the time, and no one in the division thought
- to ask either. That was the most worrying part because everyone in the
- division knew that she was strictly a desk bound officer. She had no reason to
- be in the Gamma sector.
-
- Upon bringing this matter up with Sergeant Lucas today I was instructed to
- remain "loyal" and was re-assigned to Desk duty.
-
- I have been forced to bring this information to the attention of the I.A.D and
- hope that justice will prevail. I fear that there may be a conspiracy within
- the Division to try and cover up this 'droid problem. The Union has been
- opposed to the introduction of this new 'droid series for quite some time, and
- this incident might provoke a strike if it was proved that the XLVI series was
- flawed and a potential hazard to the safety of Securi-Corp agents and the
- general public.
-
- Officer Gene Runciter.
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Date: March 19th 2898
-
- Mr. Polokov,
-
- Our small problem with Officer Runciter has been taken care of. I have the
- best technicians in the sector working through the Securi-Droid designs. I am
- sure that the problem will be rectified soon. In the meantime I believe it
- might be prudent to maintain Operation Liberty as a temporary emergency
- measure. We have more than enough room in the Detention Centres to cover any
- further 'accident'. We have already discovered the possibility of disruption
- in the main circuits caused by magnetic interference, possibly from the
- magnetic storms. We are investigating this glitch further.
-
- Operation Liberty should give us the breathing space we need to find out why
- the droid malfunctioned. Everything is being done to ensure that this doesn't
- happen again.
-
- J.Taverner.
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- ABOUT THIS MANUAL
-
- Beginners should read the Quick Start Beginners Guide first. Once you are
- proficient at the basic skills needed to move, manipulate items, survive
- combat and talk, you should read the remainder of this manual. Liberation
- offers the most comprehensive game system yet devised in a Role Playing
- Adventure and whilst it might seem a little daunting at the start, it will
- soon become like second nature.
-
- Players who are using a mouse should read the manual and then refer to the
- mouse control section at the back, as it differs from the CD32 controller
- method in many ways.
-
- QUICK START BEGINNERS GUIDE
-
- To control your four 'droids you need to learn the basic skills required for
- Movement, Item manipulation, Combat and Conversations.
-
- QUICK CONTROL OVERVIEW
-
- Moving the 'droids is achieved by using the directional control on your CD32
- controller. Shooting is done by pressing the coloured buttons on the
- controller, (one button for each 'droid). Anything related to manipulating
- objects is done in conjunction with the flat top right switch. Again, the
- coloured buttons are used to specify the 'droid you wish to use.
-
- Pressing and using buttons and icons on screen is achieved in conjunction with
- the flat top left switch. During this mode, the coloured buttons all serve the
- same function and are not 'droid specific. Pressing and holding down both left
- and right switches together in the main view will allow you to 'look' up,
- down, left and right when used with the directional control pad. You will
- learn about these control modes in more detail if you follow this Quick Start
- Beginners Guide through to its conclusion.
-
- This guide assumes that you have loaded LIBERATION and have viewed the
- introduction and entered the game.
-
- You are now viewing the main screen. There are a number of VDU's along the top
- of the screen, and a large text window at the bottom. In the middle you can
- see the main view. This is transmitted back to you by the current 'droid
- leader and is the view from his eyes. You can tell which of the droids is the
- leader by looking at the four 'droid panels (two either side of the main
- view). One of the panels has a small icon on it that looks like a pair of red
- eyes in the top left hand corner. This shows that the red droid is the current
- leader at the start.
-
- The four droids are easily identified by the colour of their clipboards as
- shown on these panels. As you can see the colours are green, yellow, red and
- blue. This also conveniently ties in with the four buttons shown on your CD32
- controller, and this will come in useful later.
-
- MOVING 'DROIDS
-
- You won't get very far unless you learn how to move the 'droids around.
- Movement is very simple. By pressing up on your controller, the 'droids will
- take a step forward. By pressing down they will step backwards. Pressing left
- will turn them left, and pressing right will turn them right. The 'droids all
- move together as a group by default, so when one moves they all move.
-
- These basic moves should see you through most situations. However, you should
- be aware that during combat it isn't a good idea to turn away from the enemy.
- For this reason, you can modify the way movement works by entering Battle
- mode. To enter Battle mode, press the PAUSE button on your controller. The
- 'droid clipboards on each panel are highlighted red to remind you which mode
- you are in. You can now step sideways when you press the left or right
- switches at the top of the controller instead of having to turn on the spot in
- that direction as you would normally do. Try this now if you like. All the
- other normal moves are still available as before during Battle mode. To return
- to normal left/right turning movement, press the PAUSE button again.
-
- LOOKING AROUND
-
- You can look (or glance) up, down, left and right without moving the 'droids.
- Hold down both the top left and top right flat switches which are located
- along the top edge of your CD32 controller. With both switches held down,
- press up, down, left or right on your directional control pad and you will see
- the main view glance in the same direction.
-
- ITEMS
-
- You will need to learn how to pick up items, store items and use items if you
- are going to succeed in freeing the captives. There are many different types
- of item, including weapons, Cred Cards and 'droid devices. One of the most
- common item types you will discover are keycards. These are used to unlock
- specific doors. The number on the card must match the number on the door.
- Unlocking doors with keycards is explained in more detail in the main manual.
-
- UNLOCKED DOORS
-
- You start the game standing outside the City Records Office. You can see the
- door ahead of you, and the sign telling you what the building is. Walk
- forwards towards the door and keep going as if you are about to bump into it.
- At the last moment you will hear a hum and the door will open and allow you
- through. What actually happens is the door automatically scans the 'droids and
- checks for access permission. Once permission is verified, the door will open
- and let them through. Doors inside buildings do not use scanning techniques
- and are either open, closed or locked. Closed doors will open automatically
- when anything moving gets within a certain distance. Obviously, locked doors
- won't open unless unlocked first with the correct keycard.
-
- You are now just inside the City Records Office. However, we are going to cut
- short your visit and walk back outside for the moment, so turn around and walk
- towards the door. After a moments pause (for scanning) it will open once again
- and let you back outside.
-
- USING FACILITIES
-
- To your left you will see a computer terminal. Turn to face the terminal and
- stand as close to it as you can. Now, press and hold down the right hand
- switch which is located along the top edge of your CD32 controller. You should
- notice an oblong shaped cursor appear over the terminal screen. This is
- telling you that the terminal can be used or manipulated in some way. If you
- keep the switch held down, then press any of the coloured buttons on your
- controller you will access the terminal (which is a Navicom terminal used for
- getting directions to specific locations).
-
- Here you can see a list of names on the left and a group of eight small icons
- in the top right corner. At the bottom of the screen it says "who is in
- building" and the small A icon is currently lit up. You should still be
- holding down the top right flat switch at this point. The first name on the
- list is now highlighted by the oblong cursor. If you use the directional
- control pad you can move the cursor across all the small icons. Move it over B
- then press any of the coloured buttons on your controller. You are now shown
- the list of building types. C will show you addresses and D will sort them
- into alphabetical order if they aren't already.
-
- Now, move the cursor back to the first entry on the list and press any button.
- If the terminal is working correctly you will be given a list of directions.
- If not, don't worry for now. You will come across many more of these terminals
- as you progress in the game.
-
- DROPPING ITEMS
-
- You now know that the right hand top switch allows you to manipulate facilites
- in a location. It can also be used to pick up, store and drop items. There
- aren't many items lying around here so we are going to delve into the Backpack
- of one of your four 'droids and take an item out, drop it then place it back
- in the Backpack again.
-
- Turn away from the terminal so that it is now to your left, and the door to
- the City Records Office is behind you. Now press and hold down the top right
- switch again. The cursor will appear in the middle of the bottom of the main
- view as a line. This means that it can't find any items to pick up or
- facilities to use in your current location. However, this does allow you to go
- into the Backpack of one of your 'droids without having had to pick up an item
- first.
-
- With the right switch still held down, press and release the yellow button on
- your controller. This will open up the yellow droids Backpack.
-
- Here you can see the 'droids current inventory (what they are carrying). Once
- again, the cursor is present. It starts off on the 'droid diagram on the left
- hand side of this screen. If you use your directional control pad you can move
- the highlight across the items either currently equipped on the 'droid (the
- left hand diagram) or the items just being carried in the Backpack (on the
- right).
-
- We want to pick up an item, so we must firstly highlight any item from the
- Backpack, then press the coloured button that represents the 'droid once (in
- this case, yellow) to pick up the item. If you press a different button (e.g.
- red) by accident then it will switch to the red 'droids Backpack instead. If
- this happens, press the yellow button to return to the correct Backpack.
-
- Once we have picked up the item, its name and other details will scroll along
- the bottom of the Backpack window. Now, let go of all buttons and switches on
- your CD32 controller. You will go back to the main view, but this time the
- item you picked up should have appeared in the yellow 'droids panel to the
- right of the main view. This means that the item is now waiting to be used or
- dropped. If the item hasn't appeared on the panel, then you should go back
- into the Backpack. The reason that the item has not appeared is because it
- physically could not find a clear edge inside the Backpack to allow the item
- to be slid out. Rearrange the contents so that one edge has a large enough gap
- then go through the taking procedure again.
-
- If we now hold down the right switch again, the oblong cursor appears in the
- main view along with a representation of the item. Depending on the amount of
- room in front of you, you might be able to use your directional controller to
- move the cursor to a different area. (If you move the cursor into the top
- third of the main view, you might want to throw the item). Anyway, with the
- cursor in the lower third of the main view, press and release the yellow
- button and the item is dropped onto the floor. Let go of all the buttons and
- switches to finish.
-
- TAKING ITEMS
-
- We are now going to take the item and place it back in the Backpack. Whilst in
- this example we are going to get the yellow 'droid to put the item back where
- it came from, we could just as easily use one of the other 'droids instead and
- store it in another Backpack.
-
- With the item on the floor directly in front of your 'droids, press and hold
- down the right switch. The cursor will automatically home in on the item. If
- there was more than one item or facility that could be taken or manipulated,
- using your directional control pad would move the cursor to highlight the
- others in turn.
-
- Now that the item is highlighted, press the yellow button. You will switch to
- the yellow 'droids Backpack screen. Slowly slide the item into an empty space
- and you should immediately notice that the items already in there will start
- to move around when they come in contact with it! This is because the Backpack
- only has a certain amount of room inside it, and you have to make room to
- store the item. You can push the other items around until everything fits in.
- At this stage you shouldn't have any problems doing this as there should be
- plenty of empty space. Now press the yellow button once to place the item. (If
- you were to press a different coloured button instead, you would switch to
- another 'droid's Backpack). Letting go of the right switch will return you to
- the main view.
-
- It is always harder to remove items from the middle of a Backpack, as you have
- to slide the item out by finding a clear route to the edge first. This will
- often mean having to push other items out of the way. Sometimes it isn't
- possible without dropping the item and picking up any that are blocking the
- way and dropping them somewhere else in the Backpack before continuing.
-
- STORING AND USING ITEMS
-
- Items placed inside Backpacks are just being stored and carried for future
- use. To actually utilise them they must be equipped on the 'droid or placed in
- the hands on the 'droids panel. For example, a gun can't be used until it is
- placed in the 'droids gun hand. This is found in the left hand diagram of the
- 'droid on the Backpack screen. Device upgrades are also fitted on this
- diagram. A good example of how to use an item in a location can be found in
- the main manual. See 'Opening doors with keycards' for further information.
-
- STACKING ITEMS
-
- Note that cred cards and ammo can be stored on top of each other (stacked) to
- become one item. This saves you Backpack space and also allows to make larger
- individual bribes when using the cred cards, or allows you to fit more ammo in
- one go into a weapon (although you still won't be able to exceed the guns
- maximum load).
-
- COMBAT
-
- Combat is quite straightforward for a beginner. From looking at the main view,
- let go of the controller so that you aren't pressing or holding down any of
- the buttons or switches. Now, press the red button. If your leader is still
- the red 'droid you should not only hear and see a gun shot, but you should
- also see both arms in the main view shooting forwards. If you then press one
- of the other buttons, another 'droid will fire. Each coloured button when
- pressed on its own will fire that 'droids current weapons.
-
- If you only see one arm firing then either the leader 'droid only has one gun
- (maybe the other one has been stolen by a Mugger!) or his second one has run
- out of ammo. This is a useful visual reminder to get some more ammo!
-
- When you shoot these weapons, you will notice the battery on the relevant
- 'droids panel flashes. This is because it uses up energy from the 'droid's own
- power supply. For this reason, try and spread the shooting around between the
- four 'droids.
-
- During actual combat with an enemy, try to move around (use Battle mode).
- Otherwise a still target becomes a (proverbial) sitting target!
-
- CONVERSATIONS
-
- There are two ways of entering a conversation. The first is you approach
- someone and try to talk to them. Take it for granted that anyone who starts
- attacking you isn't in the mood for a chat! If they don't start fighting then
- you should try and communicate. To do this, walk up to the person and press
- the right hand switch. The usual cursor should appear in the main view and
- home in on the character. Now press any of the coloured buttons to start
- talking. The text window below will split into two. The window on the left
- displays anything said by the character. The window on the right contains the
- first of the available responses your 'droids can make. You will also see some
- icons in this window. The first two allow you to step forward and back through
- all the available responses each time you press a button on the controller.
- When you find one you like, use the controller to highlight the last icon (the
- lips) which will confirm your choice. The chosen response will then appear in
- the left window and will be said.
-
- (Some responses have icons of their own, allowing you to choose from a list of
- addresses or names. Simply keep the right hand switch held down as usual and
- move the highlight to the icons then press a button to go backwards and
- forwards through the available choices).
-
- When a character has finished talking to you, the text window will revert to
- is normal size. When you want to finish the conversation prematurely, just
- turn away or move away from the character. You can always return later and try
- talking to them again. If the character was expecting you to give them
- something at the end of a conversation, a pair of lips will appear in the top
- corner of the main view to remind you. If you walk away before the
- conversation is over, some characters may not appreciate your manners and so
- they might be less willing to talk to you next time.
-
- The second way of entering a conversation is if a character approaches you and
- starts talking. Either way you can conduct the conversation in the same way as
- described above.
-
- With these basic skills mastered, you should be able to survive for a while
- and begin to get some leads that should eventually lead you to the location of
- a captive. Good luck, and may your 'droid's circuits never blow!
-
- THE MAIN SCREEN
-
- Once you have loaded Liberation and have viewed the introduction you should
- press any button on your CD32 controller. After a few moments you will be
- presented with the main screen.
-
- A - Main view ('droids viewpoint)
-
- This is the view of the world as transmitted to your ABCCSI 5000XL/GTi
- Briefcase Computer from the optical sensors of your 'droids.
-
- B - The 'droids panels
-
- You can access each of the four 'droids Backpacks from these panels, allowing
- you to pick up, store, drop and use items. Information on the 'droids current
- status can also be gleaned from here. The battery shows the current power
- drain status. Extra devices and weapons put a strain on a 'droids battery, but
- you can recharge them if you can find a power outlet. If a battery runs flat,
- the 'droid is rendered useless until the battery is recharged.
-
- The four icons found on these 'droid panels each have a different function:
-
- Leader Eyes
-
- Selecting this icon nominates this 'droid as the Leader. It also means that
- the main view is being transmitted from this 'droid. If the 'droid has been
- split from the main group, selecting this icon will switch the view from the
- main group to him.
-
- Inventory
-
- This inventory icon will take you to the specific 'droid's Backpack screen.
- Note that if you go into a Backpack using this icon, the four coloured buttons
- on your controller are not 'droid specific and therefore any of them can be
- used without fear of accidently switching Backpacks.
-
- Leave Group
-
- This icon will split the 'droid from the main group. This allows him to move
- independently from the rest. To rejoin, just walk into the other 'droids and
- you become one group again. You can split up as many 'droids as you like, but
- under normal circumstances they should remain together.
-
- Swap Position
-
- Select this icon then select the same icon with another 'droid and they will
- swap positions. At the start of the game, the Green and Yellow 'droids are at
- the front with the Red and Blue at the back. If the front two get badly
- damaged during combat, you may wish to swap them over. Whilst the layout of
- the coloured buttons on your controller no longer match the 'droid panels when
- you have swapped their positions, the colours still match (e.g. red button
- still corresponds to the red 'droid).
-
- C - Text Window
-
- Text that appears here includes confirmation of the many actions performed by
- the 'droids, their conversations and other relevant events. The up/down arrows
- and the scroll bar to the right of this window can be used to scroll forward
- and backward through any text shown here.
-
- When you enter into conversations with other characters a number of options
- are displayed in a new text window. These conversations usually involve
- choosing from a selection of possible responses. To step forward and back
- through the available replies you should select the small arrow icons. To
- confirm your chosen response, you must select the last icon that looks like a
- pair of lips.
-
- To prematurely end a conversation (if you get attacked for example) simply
- turn away from the character you are talking to. You can always try talking to
- them again later. If the character is waiting for you to give them an item, a
- pair of lips will appear in the top corner to remind you about the unfinished
- business.
-
- D - Device VDU's
-
- As you advance you will be able to obtain new devices for your 'droids that
- give them a wide range of new capababilities (including scanners, video bug
- surveillance and much more besides). Once fitted, the devices appear on these
- VDU's. Each droid can have 2 fitted at once, so you can have up to 8 VDU's in
- use at the same time. The default number shown is 4, although this can be
- changed by using the Video Preferences device and altering the screen layout
- yourself.
-
- The top left hand corner of each working VDU contains a small coloured marker
- which indicates the colour of the 'droid that owns the device.
-
- To use any of the buttons on an active VDU and many of the icons elsewhere on
- the main screen, press and hold down the top left switch on the CD32
- controller. A flashing highlight box is found on the Leader 'droid's Inventory
- icon. You can now move this box around the screen and press any button on the
- controller to access the button or icon currently highlighted.
-
- You can have four or eight device VDU's shown at once. Those that have no
- buttons or monitors are blank (i.e. they are not currently used by any
- devices).
-
- You begin the quest with a few pre-equipped devices:
-
- Video Preferences
-
- This device allows you to choose from a variety of customised screen layouts.
- Each of the buttons has a different function:
-
- 1. Position VDU's
-
- You can have four or eight device VDU's displayed, regardless of whether you
- have enough devices to use them all or not. There are four possible
- configurations available.
-
- 2. Position main view
-
- The main view can be in one of three positions. It can also be switched into a
- 'Wide angle' view by sacrificing the 'droid panels. The choice is yours.
-
- 3. Movement cluster on/off
-
- This cluster of icons is of most use to those people using an Amiga compatible
- mouse. You can click on the movement icons to indicate the direction that you
- wish to move in. The relevant icon will flash to indicate the movement of the
- 'droids. Turning the cluster on will reduce the size of the text window.
-
- A. Do settings
-
- This will activate the chosen Video Preferences and change the screen layout
- accordingly. Once done, you don't need to keep this device fitted anymore as
- it takes up valuable space that may be used by a more useful device later on.
-
- Vector Preferences
-
- This device allows you to adjust the level of detail used in the main view.
- The lower the detail, the faster the game will run, but this will be at the
- expense of the main view's visual appeal. As always, the choice is yours.
-
- 1. Reduce points
-
- This will reduce the number of points used on the solid polygons that define
- the 3D shapes. If you reduce the points, the 3D objects become simpler in
- design.
-
- 2. Reduce fill
-
- A special textured fill is used on many 3D objects. This option will alter the
- way the fills are used.
-
- 3. Remove detail
-
- This option will remove any extra details that are shown in 3D and leave the
- view with only the bare essentials.
-
- 4. Remove light source shading
-
- This option is self explanatory. This kind of shading is influenced by the
- direction and intensity of light sources found in the 3D world.
-
- A. Do settings
-
- The A button is always used to execute the current settings and change the
- preferences set by this device accordingly.
-
- B. Font size
-
- The font size can be set to Big or Small. With the small setting you won't
- have to scroll back through text in the text window so often, but some
- televisions or monitors won't be able to read the text clearly. If this is the
- case, stick to the Big font which is chosen by default at the start of the
- game.
-
- C. Music on/off
-
- This doesn't have anything to do with vectors. You can turn the in game music
- on or off with this option.
-
- D. Speech on/off
-
- Self explanatory really. The digitised speech can be toggled on or off using
- this option.
-
- City Mapper - Manual
-
- This is a very useful device which allows you to navigate your way around the
- nine City Zones. It shows your current position, the roads and buildings, and
- other important features including the location of Taxis which make travelling
- around the City much easier. The manual version comes complete with its own
- keyboard for input, allowing other characters to program it easily. Each of
- the buttons found on this device serves a different function:
-
- 1. Zoom out
-
- There are four levels of magnification available on the map. The Mapper starts
- by default at the lowest level. Zoom out can only be used once you have zoomed
- in.
-
- 2. Zoom in
-
- This will increase the magnification level of the map each time you select it,
- until you are at the highest level.
-
- 3. Follow me
-
- This will tell the Mapper to centre the display on the 'droids current
- location, which is displayed as a white arrow. The arrow points in the
- direction they are currently facing. When they move, the Mapper will then
- follow them.
-
- 4. Select route
-
- This allows you to choose one of the four pre-programmed routes which may have
- been placed in the Mapper's memory by another character. Simply give the
- Mapper chip to any character who offers to program it for you. They will drop
- it on the floor when they have finished. Don't forget to plug the chip back in
- afterwards so that you can continue using the Mapper VDU as normal.
-
- You can also get routes from terminals, located on the sides of many main
- roads. These will give you specific directions to locations requested by you,
- and you can then either walk or use a taxi to get there.
-
- A list of the addresses already in memory can be displayed in the text window
- on the main screen by using the info icon from the Backpack screen and then
- clicking on the City Mapper's VDU. Addresses have to be programmed into the
- Mapper first.
-
- City Mapper - Comms
-
- This is similar to the manual device, but it can only be used for navigating a
- taxi to one of two addresses it can store. The Comms Mapper only has a serial
- link and can therefore only be programmed and used by another computer. This
- device only has a single button, which is used to access the addresses
- currently held in its memory. Selecting an address is only useful if you are
- in a Taxi, which will then download the information and auto-pilot you to the
- destination. If you aren't in a Taxi, the Comms Mapper won't find anything to
- interface with or navigate.
-
- Mapper programming
-
- (i) Manual Mapper
-
- Firstly, you must find someone who knows how to get an address, and who is
- willing to programme your manual mapper for you. If they ask you for a Mapper
- to programme, take it out of a 'droids head or remove it from a Backpack and
- then give it to them (following the usual procedure as though you were putting
- a keycard in a slot). They will then either:
-
- (a) Run away with it! (you get it back by catching and destroying them)
-
- or
-
- (b) They will place it on the floor after they have programmed it. You must
- then pick it up and put it back in the head slot to use it immediately or
- store it in the Backpack for later use.
-
- (ii) Comms Mapper
-
- Find a computer terminal. These are usually located in houses. Street
- terminals can't programme a Mapper, they can only give you directions. Access
- the terminal and look up City Census data. You must access the terminal with
- the 'droid whose Mapper is to be programmed. For example, if you are trying to
- programme the yellow 'droid's Mapper, it must be active (i.e. fitted in one of
- the head slots, not just being carried in the Backpack). You then need to
- press the yellow button on your CD32 controller to access the terminal. If you
- are holding the Mapper in the 'droid's gun hand it will also programme it for
- you, otherwise it will report that it could not find a device to programme.
- The Mapper HAS to either be in use (fitted into a 'droid) or be in the
- 'droid's gun hand (i.e. swap a gun currently in use with the Mapper chip
- temporarily) if it is to be programmed this way.
-
- Placing items in the gun hand is a general method employed for using any kind
- of computer devices with terminals.
-
- If you try and programme more addresses into a Manual or a Comms Mapper than
- they were designed to hold (four and two respectively) then the new addresses
- will simply over-write the older ones. The only way around this problem is to
- own more than one of each Mapper type!
-
- You can also scroll around the city map. Hold down the top left switch and
- highlight the map on the VDU, then press and hold down any coloured button on
- your controller. With both of these now held down, pressing the directional
- control will scroll the map around in any direction. This is essential for
- finding a Taxi when you start the game. It is represented as a spinning white
- marker on the map. Other important features are shown on the map as red
- markers.
-
- Fitting devices
-
- If you switch to one of the Backpack screens, you will see the chips placed
- either side of the 'droid's head on the 'droid diagram to the left of the
- Backpack window. These chips are treated like any other item, so they can be
- picked up and replaced easily.
-
- When you fit new devices, use the Info icon next to the Backpack window to
- identify the device and discover its functions.
-
- TAXI!
-
- Once you have found a taxi, walk forward as if you are going to bump into it.
- You will enter the taxi automatically.
-
- Manually driving a taxi
-
- If you have no addresses in your City Mapper, you can try driving manually.
- Press forward (up) to drive forward. Press back (down) to stop. Left will turn
- left, and right will turn right but only if a junction is immediately ahead.
-
- You are not allowed to drive the wrong way down one way streets. If the taxi
- comes to a stop line (e.g. at a T junction) it will stop and wait for further
- directions. The taxi will also stop at a roundabout and wait for directions.
- Pressing right or forward will make the taxi go round the roundabout. Only by
- pressing left when an exit is ahead on the left will the taxi leave the
- roundabout.
-
- To stop the car, press back to bring it to a halt. To step out press the flat
- top right switch.
-
- Using the Mapper in a Taxi
-
- If you have a programmed City Mapper, select the fourth button on the device.
- This will produce a new head up display (H.U.D) in the Main View. Go through
- the available memories until you have the appropriate address. Now select the
- small icon which looks like a tick (check) mark. The Taxi will now drive you
- there. When the vehicle has stopped, press the flat top right switch then
- press left or right to determine which side to get out of. Finally, press any
- coloured button on your controller and you will step out of the taxi and
- proceed on foot again.
-
- Using a mapper to auto-pilot a taxi is a much easier and more efficient method
- of travel than manual driving. This also helps to explain why most vehicles
- will push your 'droids off the road without much warning. Taxis under
- auto-pilot would stop to avoid a collision with a real person, but 'droids
- don't count and are considered fair game!
-
- THE CITY
-
- As you alraedy know, cities are split into nine separate zones. Within each
- zone the city is further split into different levels. Street level is where
- you will find dwellings, other buildings and roads. The underworld is a dark
- and dangerous level where various shady characters live, whilst life on the
- roof tops can be equally dangerous out in the open.
-
- The zones are laid out in the following formation:
-
- Theta Alpha Beta
- Eta Kappa Gamma
- Zeta Epsilon Delta
-
- The entrance into a new zone is easy to spot. The map won't scroll any further
- yet some roads seem to continue off the edge. If you follow these roads you
- will go through a tunnel and cross over into the next zone. You may also
- notice a change in architectural style in the buildings.
-
- HOW TO WIN
-
- The ultimate aim of each level is to locate and free each captive who has been
- unjustly arrested as part of the massive cover up operation initiated by
- Securi-Corp. To do this, the 'droids will have to talk to many people who
- might know important information, or at least know the location of people who
- do know what you need. Try to avoid attracting attention to your 'droids as
- they explore the various city zones. The path to justice is never straight. It
- has many twists and turns. A word of advice - be careful who your 'droids
- speak to and where they travel, because as the saying goes - there's more than
- one way to dismantle a 'droid! Try not to stay in one location for too long,
- as Securi-Corp are on constant alert for deviants and trouble makers. Just
- remember that this is a corrupt and dangerous world. All is not necessarily
- what it seems. Who knows who you can trust?
-
- 'DROID CONTROLS
-
- The 5000 XL/GTi
-
- Your view of the world is seen through the optical sensors of your four
- 'droids. Based in your H.Q. somewhere out in the mountains, you control each
- one through the wonders of the 5000 XL/GTi Attache Brief Case Computer System.
- Since your release from captivity you have been able to upgrade from the
- 500 XL/GT machine that served you so well before. One of the many features of
- this latest model includes a much improved optical data relay, as you can see
- from the main view.
-
- Movement
-
- Moving the 'droids is achieved by using the directional control pad on your
- CD32 controller. Pressing forward will move your four 'droids forward,
- pressing back will make them walk backwards. Pressing left will turn them left
- and pressing right will turn them right.
-
- As long as the 'droids are not split up, they all move together as one group.
-
- Moving Inside
-
- Moving around inside a building is simple. You can walk up and down staircases
- without any trouble. Doors that aren't locked will open automatically as you
- approach them. They can be closed again by using the door handle if required.
- A locked door requires the correct keycard to open it.
-
- Moving Outside
-
- Moving around outside is a little more dangerous. The road system at street
- level is one way only, with cars and other forms of transport driving on the
- left hand side. Typically, City People are always in a hurry and won't give
- you much of a warning before they hit your 'droids off the road! If you can
- find a way down, you can explore the more dangerous world below the roads.
- You can also reach the roof tops, but being out in the open could make your
- 'droids an easy target!
-
- OPENING DOORS WITH KEYCARDS
-
- Locked doors won't open when you walk up to them. You really need to know
- which keycard is required so you must face the relevant locked door and try
- the door handle which you will always see on the left of the door frame.
-
- Whilst still facing the door, press and hold down the right switch on the top
- edge of your controller. You will see the usual cursor appear in the main
- view. This always moves to an item in the main view that it knows can be
- manipulated in some way (maybe it can be picked up or used). In this case, it
- has highlighted the door handle. Whilst holding down the top right switch,
- press any of the four coloured buttons on your controller. A message will
- appear in the text window below telling you the number of the required
- keycard. Let go of the right switch and you can move around normally again.
-
- Now that you know the number, you should explore the rest of the current
- building to find the correct keycard. Once you have located the keycard you
- need to place it in the 'droid's hand so that you can use it on the door.
-
- We assume that the keycard you want is in a Backpack waiting to be picked up
- and used. Press and hold down the right switch again. The cursor will appear
- in the main view, and home in on the door handle. Use your controller to move
- the cursor to the centre bottom area of the main view, where it will become a
- straight line. Now press the coloured button to open the 'droid's backpack
- that holds the keycard. After the Backpack screen has appeared, move the
- flashing cursor over the keycard then press the correct coloured button again
- to pick it up. Now release the right switch and you will see the main view.
- The item is now in the 'droid's hand on his panel next to the main view.
-
- Walk up to the door. Now press and hold down the right switch again. The box
- appears in the main view and homes in on the door handle. However, this time
- it also places the item over the handle. If you now press the coloured button
- again, the door will unlock and a message will appear in the text window
- below. Now walk into the door and it will open!
-
- Keycards can only be used once. They then disappear and cannot be recovered.
-
- It's worth remembering that you can open and close unlocked doors by using the
- door handle. Closing a door behind you might give you those extra moments you
- need to think during combat! The door machanisms are also quite powerful and
- they can cause damage to anything trying to walk through as they are closing.
-
- THE BACKPACK
-
- Each 'droid can carry as many items as they can physically fit into their
- Backpacks (also known as the inventory). Items are found either lying around
- on the floor or hidden under things or inside containers, (enemies often leave
- items behind once they have been defeated in combat). When you find an item,
- stand the 'droids as close as you can without losing sight of it in the main
- view.
-
- Taking items
-
- Your CD32 has two flat switches on the top edge. One on the left and one on
- the right. To manipulate items, you use the right hand switch, so press the
- right switch and hold it down. You will see a box appear inside the location.
- It will automatically home in on the nearest item for you. If there is more
- than one item available, you can move the box between the items by holding
- down the right switch and pressing your directional controller left, right,
- up or down.
-
- There is always a central position at the bottom of the main view which allows
- you to access a Backpack screen without having to pick up an item up first.
-
- Once the item you want to pick up is highlighted by the box you can choose
- which Backpack you want to store the item in. Whilst still holding down the
- right switch, press one of the four coloured buttons on your controller,
- (e.g. red). This will display the contents of that 'droids Backpack. By using
- your directional controller you can now slide the item into the Backpack
- window. The name of the item you have picked up will appear in the text window
- in the lower half of the screen to tell you exactly what it is.
-
- You should immediately notice that when you move the item into the Backpack,
- the other items are pushed around to make room for the new one. (You should
- also see details of the item and its exact weight scroll along the bottom of
- the Backpack window as a text message. Once the item has been placed in the
- Backpack, the collective weight for all the items is shown here instead).
-
- When you have moved the item into the Backpack, press the same coloured button
- on your controller again (e.g. red) to drop the item in place. Now let go of
- the top right switch to close the Backpack and return to the main view. (If
- you don't quite place it in the Backpack correctly and you let go of the right
- switch, the item is placed in one of the 'droid's hands on his panel next to
- the main view instead. If an item was already there, they will swap positions
- and you now have the old item which can be dropped or placed in the Backpack
- as normal).
-
- If you have switched to a Backpack and found it full up, try pressing a
- different coloured button to switch to a different 'droid's Backpack before
- placing it inside.
-
- Dropping items
-
- To drop an item from a Backpack into a location, you need to return to the
- Backpack screen. Firstly, ensure that there are no other items in sight from
- the main view, then press and hold down the top right switch and press the
- relevant coloured button as normal to get to the Backpack screen (e.g. red).
-
- The flashing box that now appears is used to highlight the item you wish to
- pick up. Move it using your directional control pad until the item you want is
- highlighted. Now press the coloured button corresponding to the 'droid to pick
- up the item. Let go of the top right switch and you will return to the main
- view. The item is now in the hand of the 'droid (see the 'droid panel).
-
- Some items have to be in a 'droid's hand to be used (e.g. a keycard) and under
- those circumstances you would leave the item where it is for now. However, if
- you want to drop the item simply hold down the right switch again and press
- and release the 'droids coloured button on your controller. The item will now
- appear on the floor in front of the 'droid.
-
- Throwing items
-
- You could always try throwing the item instead. Move the item around the main
- view using your controller. When it is in the top third of the main view,
- press the coloured button to release it. You won't be able to throw an item if
- there isn't enough room in front of the 'droid.
-
- EXTRA BACKPACK FUNCTIONS
-
- On the right hand side of the Backpack window you cans see a vertical row of
- five icons. To select them, keep the right hand switch held down then move the
- flashing box over the icon and press any of the coloured controller buttons.
-
- Info
-
- This icon allows you to examine in detail any item in the Backpack or any
- other device, button or icon on the main screen. It is paricularly useful for
- discovering the functions of device upgrades (currently fitted or otherwise).
- Selecting this icon a second time will turn it off again.
-
- If you are holding down the right switch and have got info on all the items
- you need to know about in the Backpack, keep holding down the right switch
- then press and hold down the left switch. Now release the right switch and you
- can info all the buttons, icons, and VDU's in the rest of the main screen
- without having to leave the Backpack screen. You can then reverse the process
- and go back to the right switch if you have unfinished business in the
- Backpack. This routine for switching right switch to left switch and vice
- versa can come in useful at other times too.
-
- Attributes
-
- This icon allows you to view all of the attributes for the 'droid (head,
- chest, both arms and both legs). This information can be shown as text or, if
- you select this icon again, as bar graphs covering the entire 'droid body in
- one go. To select a different body area, move the flashing box into the left
- side diagram of the 'droid. Move it around this diagram to highlight each body
- region. Press any button on your controller to select it and the name of the
- current region is displayed at the top of this screen.
-
- If you look at the information as text, you can see that at the bottom of this
- window are four buttons which correspond to the first four attributes in the
- text. The currently selected attribute is highlighted white in the text list.
- The rotating 3D 'droid on the left has numerous % figures appear on each limb
- as it moves. These are the % for ALL the limbs for the currently chosen
- attribute, (which effectively gives you an 'at a glance' summary for that
- attribute over the entire 'droid's body).
-
- Backpack
-
- This will switch you back to the normal Backpack mode so you can take out or
- put in items as before. This is the default mode when you first go to this
- screen.
-
- Repair
-
- This icon allows you to repair and replace individual components on the head,
- arms and legs of the 'droid. Simply pick up the damaged component and replace
- it with a new or repaired one. You can info each component using the info icon
- to learn what they are. by replacing components with better ones, you can
- upgrade the performance of each 'droid so that they are stronger, faster, etc.
-
- When taking chips off the circuit board, you should keep an eye on the bar
- graph to the right of the display. Each bar is colour coded and you can get a
- basic idea of what the chips do by seeing how they affect these bars when they
- are removed or plugged back in.
-
- Green - Strength
- Yellow - Attributes
- Red - Armour
-
- Only those who are confident in what they are doing should ever try to adjust
- the components. To help explain in detail what is possible, please refer to
- Appendix I at the back of this manual, which is an extract from the original
- Phi-Corp MSD 001899/XB Droid Tech Specs.
-
- Disk Functions
-
- This icon allows you to load and save your game. Select Save and a new menu
- will appear, giving you the chance to have up to 3 save games in temporary
- 'RAM_Reset' memory and one in permanent 'Non-volatile' memory.
-
- To save a game in 'RAM_Reset' memory, nominate a save game slot (1,2 or3). A
- small keyboard will appear on-screen. You can add a comment to your save game
- by selecting each letter in turn up to a maximum of 14 characters. When you
- are finished, select the Return key from the on-screen keyboard and your
- current position will be saved.
-
- To save a game in 'Non-volatile' memory, your 'droids must NOT be inside a
- building. They must be outside for the save to work.
-
- To load a save game back into memory, select Load from the menu and then
- select the slot containing the relevant save game file. It will now be loaded.
-
- IMPORTANT - The RAM_Reset save game files are only retained in memory for as
- long as the CD32 is turned on (although they will survive a hardware reset as
- long as the power is not turned off). To store a save game file permanently
- you will need to save to Non-volatile memory, which will keep the save game
- file even after the machine has been turned off. Please note that other CD32
- games may give you the chance to save to Non-volatile memory but only one file
- can be retained there at once. Do not use this function with any other game
- else you will lose your save game file!
-
- Combat
-
- Shooting your way out of trouble is both quick and easy. The coloured buttons
- on your CD32 controller corespond to each 'droid so that when you press the
- correct button, that 'droid will fire with his current weapon (for example,
- pressing the red button will make the red 'droid shoot straight ahead).
-
- To shoot and defeat an enemy, keep them in your sight at all times and keep
- firing! Moving around should make it harder for the enemy to hit you, but
- unfortunately it also works the other way around.
-
- Each droid has two weapons ready and waiting to be used at the start of the
- game. You can upgrade or replace these weapons whenever you come across better
- ones. Some weapons can use more than one type of ammo clip (although not at
- once!), whilst others are only good for hand to hand combat. Small weapons can
- be concealed if necessary, but they don't have the same fire power as the
- larger ones.
-
- To change over a weapon, go to the 'droids Backpack screen. Move the cursor
- into the left window displaying the rotating 3D 'droid. This will change into
- the 'droid equipping window. This is where you can remove and replace device
- upgrade chips which are positioned either side of the 'droids head. You can
- also pick up the weapons here and place them in the Backpack, and do vice
- versa with the replacements.
-
- To fit an ammo clip into a gun, pick up the ammo and place it over the gun in
- the 'droid equipping window. Now click once with the coloured button that
- corresponds with the 'droid. You should hear the ammo clip slot into place. If
- it doesn't then the ammo is incompatible with the weapon, or the weapon
- already has a clip in place. Thankfully, automatic re-loading comes into play
- during combat. If a weapon runs out of ammo, you will hear the click of an
- empty barrel when you try firing, followed by a short rummaging sound then
- another click as a new ammo clip is inserted. You may then continue firing as
- before. (The automatic re-loading feature will always select the most powerful
- ammo clips available from the 'droids Backpack. If you run out of ammo
- completely, then the gun is useless until you can find some more).
-
- Many of the weapons (and other device upgrades) use the 'droids own internal
- batteries for power, so keep an eye on the battery shown on the 'droid's
- panel. If power is running low and they are caught in a fight, try turning off
- any of the extra devices to reduce the power drain. The battery is located in
- the chest unit.
-
- SHOPS
-
- You can buy many different types of item from shops, and they are scattered
- all over the nine zones of each city. Buying from shops is easy. Approach the
- shop keeper and start a conversation. A list of items for sale will appear.
- You can step through them using the usual icons.
-
- To pay for an item you must place your cred card in the hands of your 'droid
- on their 'droid panel first and then give them to the shop keeper. He will
- then deduct the money from the cred card and place the items on the floor in
- front of your 'droids. They can now pick them up and leave. If you don't have
- enough money, the transaction will not take place.
-
- TIME
-
- Now that you've played Liberation for a while (and if not, why not?) you
- should have noticed that the game is played in real time. What this means is
- that for every one minute of time that has passed in the game, one minute has
- passed in reality too (you do remember reality don't you?).
-
- Time passes by in each City. Day and night comes and goes. Thanks mainly to
- the increased crime rate at night, most buildings are only open between
- certain hours. You might need to make a rendezvous at a particular time and
- location, so if you don't know what time it is try asking someone or finding
- a clock.
-
- Sleeping
-
- You might wonder why 'droids need to sleep. Strictly speaking they don't, but
- there are advantages and disadvantages to sleeping.
-
- Advantages
-
- (i) Time goes by quicker when you sleep. Approximately 7 seconds of sleeping
- equates to an hour of time gone by. If you're waiting for a shop to open,
- sleeping can give the impression of speeding things up.
-
- (ii) Armour can repair itself given time. Sleeping will enable the repairing
- process to appear sped up.
-
- Disadvantages
-
- (iii) Muggers can steal items from your sleeping 'droids without waking them,
- so be careful where you choose to sleep!
-
- (iv) You can be attacked whilst asleep. Obviously, the 'droids will wake up
- but the element of surprise will be with the enemy!
-
- ZZZZzzzz....
-
- To sleep, switch to the Backpack screen and remove a 'droid's head. Underneath
- you will find a switch which can be turned off. When off, sleep is induced.
- Press the right hand switch on your controller to wake up. If your 'droids are
- woken by something, the switch will turn on automatically. To wake up
- voluntarily, simply press either the top left or top right switches on your
- controller.
-
- Dont forget to refit the 'droids head again once they are awake! (The phrase
- "dont't lose your head" has very different meanings between man and 'droid!)
-
- HINTS AND TIPS
-
- If a 'droid is unfortunate enough to be destroyed, try and pick up all that is
- left of the various components and limbs and distribute them between the
- remaining 'droids Backpacks. You should then find out how and where you can
- initiate the necessary repairs and get the 'droid back on line.
-
- Ensure that you don't leave important items just lying around. About the only
- efficient system that works in the cities are the cleaning 'droids whose only
- purpose in life is to keep all floors, walkways and roads free of obstacles.
- Any items belonging to your 'droids that go missing can usually be reclaimed
- later in the lost and found area within the local police station!
-
- Try and turn off any devices when they aren't being used, otherwise they put
- an unnecessary drain on the 'droid's battery. To recharge a battery, you must
- find a power outlet in a building and select it. You should see a powerful
- energy discharge which is automatically absorbed by the 'droid. Don't recharge
- for too long in one place, as power drains are detectable by the police.
-
- Talk to people as often as possible. Some people know a lot of useful
- information, but remember that not everyone will tell the truth or try and
- help you. All the people who live in the cities have mood swings, so if they
- are unhelpful try coming back to them later on. Bribing or threatening them
- might also give you a result, but not necessarily the one you were after!
-
- Liberation responds to the way you play it. If you go around shooting all the
- time, the police will summon up some serious fire power to neutralise your
- 'droids. All the noise from excessive gun fire is bound to attract attention
- either way. On the other hand, a stealthy approach should keep your 'droids
- out of trouble most of the time, but they will still have to resort to other
- methods on occasions if they are to successfully locate the captives.
-
- Hanging around on the street level in the middle of a road is not a sensible
- idea. Most citizens won't even bother to hoot before they knock you out of
- their way! Your 'droids could get knocked off the road all together and get
- seriously damaged as a result.
-
- If equipment is stolen from you by muggers, your best strategy is to chase
- after them a.s.a.p. and get it back before you lose sight of them. You will
- have to find and destroy the mugger to retrieve your stolen items.
-
- MOUSE CONTROL
-
- Before we explain mouse control in detail, a few common phrases should be
- explained.
-
- Left click - Move the pointer with the mouse over a particular area or icon
- then click with the left mouse button to select it.
-
- Right click - The same as above except you use the right mouse button instead.
-
- Mouse control is quite different from using the CD32 controller, although some
- may find it easier to use. The first thing you need to do is decide how to
- move the 'droids. You could use the Video Preferences device to display the
- movement cluster.
-
- This group of icons allows you to move the 'droids forward, backward, turn
- left and turn right. You can also climb up or down ladders. To use them,
- simply left click on the direction icon you wish to move the 'droids and they
- will move. The icon will momentarily flash to confirm the chosen movement.
-
- There is another way of moving that doesn't require the cluster. Move the
- cursor over the main view. You will notice that it changes shape depending on
- where in the view it is positioned.
-
- If you left click with the cursor in any of these positions the 'droids will
- move in that direction. If you hold down the left mouse button they will walk
- continually in that direction until you let go (or until they bump into an
- obstacle!).
-
- If you place the cursor in the middle of the screen you will see it change to
- a new design. If you now move it slightly up or slightly down, the cursor
- changes and looks as if it is looking up or down. The same will happen if you
- move the cursor slightly left or slightly right. When it is in one of these
- positions left click and hold it to 'look' up, down, left or right. Let go of
- the mouse button when you're finished.
-
- Taking items
-
- This is quite easy using the mouse. Place the cursor over an item in the main
- view, right click and hold it down. The cursor changes into a hand when you
- are about to take an item. This isn't a 'droids hand, but an extra hand that
- is generated by your 5000 XL/GTi Computer.
-
- You can now do a number of things with the cursor, depending on what you want
- to do with the item you are about to pick up. Each of the following assumes
- that you are holding down the right mouse button in the main view.
-
- (i) Move the cursor away from the item and it should change to a ? which means
- it can't find anything to do. Move the cursor back over the item (with the
- right button still held down) and it changes back to the green hand.
-
- (ii) With the cursor shaped like a hand, left click and the item will be
- taken. It is now in the hand and this change is shown by the cursor. The text
- window will also report the name of the item you have just taken. Now move the
- cursor around the main view. It may change from a hand holding an item to a
- box with the item behind it. When this happens, it means you can do one of two
- things:
-
- (A) If you let go of the right mouse button, the item will appear in one of
- the 'droids hands (see the panels next to the main view). This means that the
- item is in his hand and is ready to be used (like a keycard has to be when it
- wants to unlock a door). (If you change your mind, press and hold down the
- right mouse button again and the item will reappear behind behind the box
- shaped cursor as it was before).
-
- (B) If you left click the mouse, the item vanishes! Let go of the right mouse
- button and then left click on the Leader 'droids panel to display his Backpack
- screen. You will find the item neatly packed away in his Backpack. This is
- known as Auto Packing. If there isn't room for the item to be stored then it
- will store it in a different Backpack.
-
- Using items
-
- Say you wish to unlock a door with a keycard. The keycard needs to be in a
- 'droids hand. Now move the cursor over the door handle and right click and
- hold it down. The cursor will change into a hand that looks like it wants to
- grab the door handle. Now left click and the keycard in the 'droids hand will
- unlock the door. All items vanish when they have been used, unless they can be
- used more than once. As keycards are for specific doors only, they vanish once
- they have served their purpose. You can access computer terminals in a similar
- way, although you don't need an item in a 'droid's hand to use one.
-
- Shooting with a mouse
-
- As you will already know, left clicking on a droid panel will switch to the
- Backpack screen (clicking on the Inventory icon has the same effect). Right
- clicking on the panel will make the 'droid shoot with his current weapons.
-
- Using icons
-
- To use any of the icons found on a device VDU, simply move the cursor over the
- appropriate button and left click to select it. this also applies to other
- icons and switches found in the game.
-
- APPENDIX I
-
- PHI-CORP MSD 001899/XB DROID TECH SPECIFICATIONS
-
- I.i) Overview:
-
- The Phi-Corp MSD seried droids maintain their AI capability via a distributive
- processing net spread throughout the main chassis, with the exception of the
- chest area. To simplify maintenance and part replacement all nodes of the
- MSDDPN (tm) utilise the same components, although their internal structures
- may be modified electronically by the ACNCE (Auto-Configuring Net Coherence
- Electronics) which are printed onto the node circuit boards at the factory and
- are not user serviceable.
-
- II.i) Node circuit Boards:
-
- The user serviceable elements of the MSDDPN are mounted on a circuit board
- behind a blanking plate secured with 16 miniature crosshead screws. All node
- circuit boards are superficially similar but are configured dynamically by
- thin film electronics bonded to the reverse of the board. (N.B. The
- configuration electronics are not user serviceable and Phi-Corp accept no
- responsibility for any damage caused by unauthorised alteration thereto.)
- Please note that MSDDPN NCBs on the /XB series droids are fitted with LED
- activity meters for the three EAGAs (Electronically Alterable Gate Arrays)
- permitting at-a-glance assessment of the current configuration.
-
- II.iia) AI configuration electronics:
-
- The AI configuration circuitry, which on the MSD series droids shares the NCB
- with the Shield Driver circuitry (q.v.) consists of 8 (eight) power jumpers, 2
- (two) line driver EAGAs and an MCROM (Multiple Configurable Read Only Memory).
- Note that Phi-Corp ACNCE allows MCROMs to be exchanged across the net, their
- functions being bound by their current resident node (CRN).
-
- II.iib.1) User configuration of the AICE:
-
- Configuration of the MSDDPN may be achieved either by direct replacement of
- components, or by reconfiguring the internal electronics of the EAGAs by use
- of the EAGA BEVA (BiPolar Electronics Validation Architecture).
-
- II.iib.2) AICE configuration basics:
-
- The MCROMs are driven by eight lines internally multiplexed to drive the four
- AIFS's (Artificial Intelligence Function Slots) in which the ICs consist. Each
- AIFS may be occupied either by a discrete AI function, which function will
- depend upon the ACNCE installed upon the NCB, or by an AIFMS (Artificial
- Intelligence Function Multiplier Stage) the function of which is to multiply
- up the subsequent functions in the drive chain. Please note that the four
- lines originating in the strength augmentation EAGA are variously divided down
- by the MCROM multiplexing circuitry to prevent overloading of the MCROM,
- whereas the four lines originating within the attribute augmentation EAGA are
- buffered and hence may drive the MCROM at their full output capacity.
-
- The eight MCROM lines are driven by the augmentation stages of the two line
- driver EAGAs which are powered from the main bus via their respective power
- jumpers.
-
- II.iib.3) EAGA configuration:
-
- The two EAGAs which drive the MCROM are identical in their internal
- architecture, consisting in four discrete augmentation lines and a common
- augmentation bus driven by any or all of and driving each of the discrete
- lines.
-
- Each of the augmentation stages within the EAGAs may be one of 3 types:-
-
- Type 1: Drives its discrete line at an output level of 1
- Type 2: Drives its discrete line at an output level of 2
- Type 3: Drives its discrete line at an output level of 2 and also adds
- an output level of 1 to the current level of the Common
- Augmentation Bus.
-
- Use of the EAGA BEVA system will allow pairs of augmentation stages within the
- EAGAs to be swapped thus permitting the AIFSs to be driven at the level
- desired for the relevant function.
-
- Note that the current output levels of the two EAGAs are indicated by the
- green (strength) and yellow (attribute) bars on the AAG meters.
-
- IMPORTANT: Please note that the EAGAs are sensitive to excessive vibration and
- ionising radiation, which in extreme cases will cause augmentation stages to
- degrade irreparably.
-
- III.i) Shield Driver Circuitry:
-
- The shield driver circuitry consists of a single EAGA, and its associated
- power jumpers, which serves via Boolean gates to convert four non-biased input
- lines into the three binary biased output lines by the shield driver
- electronics. This binary bias on the output effectively means that the
- leftmost line on the board has an output value of four, the central line two
- and the rightmost one. The four gates which may be found within the shield
- driver EAGA are presented below along with their associated truth tables.
-
- -------------------------
- | AND (Green) | AO1 | |
- -------------------------
- | | OOO | |
- -------------------------
- | | | 1O1 |
- -------------------------
- | OR (Yellow) | OO1 | |
- -------------------------
- | | | OO1 |
- -------------------------
- | | | 111 |
- -------------------------
- | XOR (Red) | XO1 | |
- -------------------------
- | | | OO1 |
- -------------------------
- | | | 11O |
- -------------------------
- | NULL | | NO1 |
- -------------------------
- | | | OOO |
- -------------------------
- | | | 1OO |
- -------------------------
-
- Use of the EAGA BEVA system will again allow these gates to be swapped within
- the EAGA.
-
- Note however that owing to the limited component count of these ICs some swaps
- may result in unexpected changes to the gate structure as the EAGA
- automatically configures itself to use its full component count.
-
- IV.i) MCROM Function equivalence table:
-
- --------------------------------------------------------------------------
- | FUNCTION NO. | CRD | FUNCTION | CRD | FUNCTION | CRD | FUNCTION |
- --------------------------------------------------------------------------
- | 1. | Head | Bribery | Arm | Brawling | Leg | Dodge |
- --------------------------------------------------------------------------
- | 2. | Head | Computing | Arm | Swordsman | Leg | Climb |
- --------------------------------------------------------------------------
- | 3. | Head | Electronics | Arm | Slug gun | Leg | Jump |
- --------------------------------------------------------------------------
- | 4. | Head | Mechanics | Arm | Energy gun | Leg | Hide |
- --------------------------------------------------------------------------
- | 5. | Head | Targetting | Arm | Throw | Leg | Run |
- --------------------------------------------------------------------------
- | 6. | Head | Streetwise | Arm | Missiles | Leg | React |
- --------------------------------------------------------------------------
- | 7. | Head | Interrogation | Arm | Sleight | Leg | Lift |
- --------------------------------------------------------------------------
-
- (Extracted from Phi-Corp MSD 001899/XB Mi|Spec Droid Users Handbook (c)
- Phi-Corp 2/8/2897. Reproduced with permission)
-
-
- .ø·························································ø.
- : ________ ______ :
- : \_ / ______ ___________ | __/______ :
- : / /\/ _ \/ _ \ \| \ ____/ :
- : / / \ ! \ ! \ \ /\___ \ :
- : / / \_ ¡ \ ¡ \ / ! \ :
- : \___________/______/_______/ \___/_________/Mb :
- : /______| :
- : :
- : g-l-o-b-a-l d-i-s-t-r-i-b-u-t-i-o-n s-i-t-e-s :
- : :
- : NiNe LiVeS +44(0)592-74-4821 uKHq :
- : ZoNe ONe +1-209-847-7854 uSHq :
- : GBH +44(0)61-945-8603 uKDh :
- : LOwLiFE +44(0)61-NO!_WAY- uKHo :
- : SUbZeR0 +1-414-498-8586 uSDh :
- : OuTwArD BoUnD +44(0)382-89-580 sCHo :
- : :
- : s-U-p-p-O-r-T t-H-e G-a-T-H-e-R-I-N-g c-A-L-L u-S :
- : :
- ·ø.........................................................ø·
-
-
-